Wednesday, December 19, 2012

Gaming Chair with full Motion Mimics

For Gaming psychos:

 Soon you can find yourself flying a helicopter and fight terrorists that too at your own home.
 Multi-million-dollar full-motion flight Simulators give trainee pilots a good approximation of the ups and downs of real flight, but the powerful hydraulic rams they are mounted on make them far too big, expensive and dangerous for the home.
Gamers need not worry from now on: a novel kind of gaming chair called a haptic seat might one day bring them at least some of the sensations of a full-motion simulator.


The idea is predicated on the fact that motion produces certain force effects on your body - you are pressed down into the armrests of your seat as a helicopter, say, moves upwards. So Fabien Danieau of Technicolor in Rennes, France, and colleagues at the nearby INRIA lab reasoned that a chair with armrests and a headrest that can reproduce these effects, in tandem with the strong reinforcing visuals on screen, could mimic complex motion sensations.
To test the idea, they rigged up a chair in which a headrest and two armrests were each moved independently by a commercial game controller called a Novint Falcon which has a strong force-feedback capability. They then wrote simulation software that uses the Novint system to move the armrests up slightly to make you feel you are dropping - and vice versa. Moving one armrest more than the other, meanwhile, makes users feel they are rolling to one side. Push the headrest forward a tad and you'll feel you've slowed down quickly - or pull it back a bit and you'll feel your head is being dragged back by acceleration.
All three units can be moved at once to provide more complex motion sensations like rolling as speed changes, too. In tests, the team let 17 volunteers try out the system: they reported a "realistic sensation of self motion". The plan now is to extend the number of actuators to boost believability: "The prototype could be extended by adding more points of stimulation, for instance, for the legs," the team say in their paper.
The jury-rigged system they put together looks odd, with the force-feedback units mounted on a steel frame surrounding the chair, but the idea is that the tech could one day be built invisibly into a commercial gaming chair "to simulate a sensation of motion in a consumer environment". There are other ideas that could be built into future chairs, too: creepy chair-back vibrators that introduce tingling effects are in development by Disney, for instance. The team presented their work at a conference on virtual reality in Toronto, Canada, last week.

 

3 comments:

George Fotsaki said...

I think this is what is being used in most of the 4D/5D clubs. I had one with the mouse Experience too.

Anirudh Taneja said...

Thanks George for having a looking into it. Seats in 4D venues may vibrate or move during the the movie goes on. Chair effects include air jets, water sprays, and leg and back ticklers (that's what was a mouse effect for you). Moreover, hall effects may include smoke, rain, lightning, air bubbles, and special smells too..

Yolanda Long said...

Acceleration and deceleration are the wrong way round. The headrest moving backwards would simulate slowing down and vice versa.